A specific idea to build and test, not a ready-made template. Starting opens an editable prompt; it does not begin a paid generation.
The useful part
What someone would do.
Choose controls and difficulty
Steer around obstacles
Review the score and restart
The capabilities behind it
Why Div-idy fits this idea.
Div-idy provides building blocks for this project rather than a separate prebuilt integration for every use case. Here is the role each capability would play.
Interactive interfaces
Div-idy generates React and TypeScript interfaces from plain-language prompts. Forms, filters, calculations, timers, and browser graphics can run in the project without calling an AI model for every interaction.
For this project: Run the movement, collisions, scoring, and browser graphics as game logic.
A Div-idy project can use browser-local storage for personal progress, preferences, and working information. This is useful when the tool should work with data on the current device rather than a shared project database.
For this project: Keep an optional personal high score on the current device.
A local high score is not a verified leaderboard; prioritize responsive controls over an untested competitive claim.
Test the full workflow with your own information, including empty inputs, mistakes, mobile controls, and any published behavior. These concepts have not been individually built or verified.
Capability limits for this idea
Interactive interfaces: Generated code checks are not a substitute for testing the actual interactions, calculations, and mobile layout. Arbitrary packages and custom server programs are outside the prepared runtime.
Browser-local storage: Browser-local data does not automatically follow someone to another device and can be lost when browser data is cleared. It is not a secure multi-user account system.
Use it where it belongs
Keep it personal, or share it deliberately.
When you are ready, publish the pages visitors should see. Share the unlisted live link, embed a published page on a compatible website, or connect a supported www address or subdomain where domain connections are enabled. Anyone with a published link can open it.
Build a personalized asteroid-survival game for someone making a small arcade game for a particular player.
Goal: Dodge asteroids with a chosen ship name, color palette, and adjustable difficulty.
The main flow should let a person:
1. Choose controls and difficulty.
2. Steer around obstacles.
3. Review the score and restart.
Details I will supply or customize:
- Touch and keyboard controls
- Difficulty progression
- How a round ends
Use these supported Div-idy capabilities:
- Interactive interfaces: Run the movement, collisions, scoring, and browser graphics as game logic. Use supported React and TypeScript components and browser APIs. Keep ordinary calculations and interactions deterministic; do not call AI for them.
- Browser-local storage: Keep an optional personal high score on the current device. Keep this personal information in the current browser. Explain that it does not automatically sync, provide an explicit clear-data action, and never silently send it to a public record feed.
Important boundary: A local high score is not a verified leaderboard; prioritize responsive controls over an untested competitive claim.
Make the layout work on desktop and mobile, with clear labels, keyboard-friendly controls, and useful empty, loading, and error states. Use clearly labeled sample information until I supply real content. Do not invent integrations, secure visitor logins, payments, or capabilities that are not available. Keep the first version focused on this main flow.